I’ve always had a special fondness for twin-stick shooters (games like Geometry Wars and its ilk). I often have ideas for how different weapons and interactions could work. I decided to go ahead and start a simple TSS game to play with some of these ideas.
Right now, I’m trying out the idea of having the weapon power up slightly with every shot that hits an enemy, and power down with each shot that misses (i.e., hits the edge of the arena). So far, this mechanic seems to have a nice flow to it, and I think has potential.
You can download the prototype to play with here. You will need a game controller with two thumbsticks (or something with four axes of some kind). If you have an Xbox 360 controller, it should work as-is. Otherwise, you’ll most likely need to edit config.ini to set the axes for the right stick (they’re 3 and 4 on the Xbox controller, but seem to be 2 and 5 on most other controllers).
There is no player death. Esc key exits.