So, I’m doing Ludum Dare #21 this weekend. That’s the competition where a theme is announced (Friday night at 9pm Central), and you have 48 hours (’til 9pm Sunday night) to make a game fitting the theme, from scratch, by yourself.
The Ludum Dare server has gone over capacity with all the traffic during the compo, so I’m blogging here instead of there as usual.
The theme this time is “Escape”. As always, I try to come up with an interpretation outside what I think most people will be doing. This time, I’m going for a very artsy narrative kinda thing (very different from anything I’ve done in the past). I’m going with the idea of psychological escape mechanisms. The character, Anthony, is tormented by his past, and overcome with guilt and denial. There’s a series of thoughts that he’s trying to avoid (presumably through various escape mechanisms). You have to guide the thought toward him, filling in the words as they appear above him. Once all of the words in a thought are filled in, Anthony has accepted and come to terms with it. You then move on to the next thought.
I’ve got the basic gameplay mechanic working, where you guide the thought and it fills in the words, and moves to the next thought. Right now, the “thoughts” are just some pretty random text I came up with that sound like painful memories. I still need to come up with an actual story, and replace the random text with that.