Monthly Archives: October 2012
So Jovoc, the guy behind Planet Minesweeper, left a comment on my last post, and I ended up typing a somewhat lengthy reply in which I discussed some of where I’d like to go with Minesweeper Infinity. I’ve decided to … Continue reading
Made a few enhancements to my Minesweeper Infinity prototype. Flags are now represented by target circles instead of triangles, and numbered hexes and flags become dimmed once they’re no longer relevant (thanks to David Maddox for that suggestion). Take it … Continue reading
Just a little concept I’m starting to play around with. Click the image to play.