Category Archives: Game Development
Game Jolt Contest 10. The theme is “Party”. So here’s what I’m thinking. At every kid’s party, there’s always that surly, washed-up, alcoholic clown making bad balloon animals. You, the player, are that clown. You’re shown how to make different … Continue reading
Just a little image toy I came up with last night. Click the screen shot below to play with it. Move the mouse around. Reload the page for a new one.
I’ve been playing with the idea of having some kind of incentive or goal in Minesweeper Infinity, so now you get to uncover a secret picture! What’s under there? Aren’t you just dying to find out?!? Yeah, neither am I. … Continue reading
So Jovoc, the guy behind Planet Minesweeper, left a comment on my last post, and I ended up typing a somewhat lengthy reply in which I discussed some of where I’d like to go with Minesweeper Infinity. I’ve decided to … Continue reading
Made a few enhancements to my Minesweeper Infinity prototype. Flags are now represented by target circles instead of triangles, and numbered hexes and flags become dimmed once they’re no longer relevant (thanks to David Maddox for that suggestion). Take it … Continue reading
Just a little concept I’m starting to play around with. Click the image to play.
Very cool Kickstarter project. 3/4 of the way to their goal, with just four days left to go, so they could really use some more pledges. I’ve been playing with the beta, and it’s a lot of fun. http://www.kickstarter.com/projects/1564776348/the-hardest-platformer-ever
Just a little postmortem on my LD #21 entry, Anthony’s Psyche: Escape. This was my third Ludum Dare. In each one, I’ve challenged myself to come up with a different interpretation of the theme than I thought would be typically … Continue reading
People always blog what they’re eating during Ludum Dare, so here ya go. I’m sure this didn’t make me groggy. At all.