Category Archives: Game Development
I’ve always had a special fondness for twin-stick shooters (games like Geometry Wars and its ilk). I often have ideas for how different weapons and interactions could work. I decided to go ahead and start a simple TSS game to … Continue reading
Okay, finally got ship controls working in the Time Commander prototype. I had to pretty much rewrite the prototype from scratch so I had a more sensible way of storing the game state in the time buffer and accessing it. … Continue reading
Little bit more on Time Commander. I now have several ships on screen, each with random rotational and forward thrust. As before, just drag the time slider back and forth.
“At 31 years old when you’re about to get married, and you’re thinking you might have kids in a few years, having $40k in the bank starts to look pretty scary.” —Andy Schatz Wait. What? Andy, I love ya, … Continue reading
I’ve started a thread on the TIGSource forums where you can post a goal you have and a deadline. You then need to come back and post a follow up by the deadline, saying whether or not you’ve met the … Continue reading