Category Archives: My Games
Okay, finally got ship controls working in the Time Commander prototype. I had to pretty much rewrite the prototype from scratch so I had a more sensible way of storing the game state in the time buffer and accessing it. … Continue reading
Little bit more on Time Commander. I now have several ships on screen, each with random rotational and forward thrust. As before, just drag the time slider back and forth.
I’m starting on a prototype for a game I’m calling Captain Chrono: Time Commander. The game has the player controlling a variety of types of vehicles (a ship with rotation and thrust, a two-wheeled vehicle, etc.) from a 2D side … Continue reading
About a year ago, I hacked together a script to automatically do that random album cover thing that was going around Facebook. You know, random Wikipedia article, random quotations page (last 4 or 5 words), Flickr last seven days third … Continue reading
So, the votes are in for the 19th Ludum Dare competition (the theme was Discovery), and I’m pleased to report that Disco?Very! did pretty well. Out of 242 entries, it placed 25th in the Overall category, 19th in Audio, 13th … Continue reading
I entered another Ludum Dare game development competition this weekend. A theme is announced, and you have 48 hours to submit a completed game fitting the theme with all code, art, sound, etc. created by you during the 48 hour … Continue reading
Since Ludum Dare 19 is about to kick off, I thought I’d post what I made for LD 18 (which was my first Ludum Dare). The theme was “Enemies as Weapons”. I was determined to interpret that in some way … Continue reading