Category Archives: Games

Twin-sticky post

I’ve always had a special fondness for twin-stick shooters (games like Geometry Wars and its ilk).  I often have ideas for how different weapons and interactions could work.  I decided to go ahead and start a simple TSS game to … Continue reading

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It’s about Time, Commander

Okay, finally got ship controls working in the Time Commander prototype.  I had to pretty much rewrite the prototype from scratch so I had a more sensible way of storing the game state in the time buffer and accessing it. … Continue reading

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“It just gives it a lot more professionalism when you’re wearing pants.”

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One-more-time Commander

Little bit more on Time Commander.  I now have several ships on screen, each with random rotational and forward thrust.  As before, just drag the time slider back and forth.

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Captain Chrono: Time Commander!

I’m starting on a prototype for a game I’m calling Captain Chrono: Time Commander.  The game has the player controlling a variety of types of vehicles (a ship with rotation and thrust, a two-wheeled vehicle, etc.) from a 2D side … Continue reading

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Automatic Album Cover Generator

About a year ago, I hacked together a script to automatically do that random album cover thing that was going around Facebook.  You know, random Wikipedia article, random quotations page (last 4 or 5 words), Flickr last seven days third … Continue reading

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A little something I was playing with yesterday…

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Hero Core

One of the best games I’ve played in a long time.  Just finished it on normal mode (takes a couple hours).  Still have hard mode, boss rush, etc.  Check it out.  It’s free, a small download, and very easy to … Continue reading

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Disco?Very! on the red carpet…

So, the votes are in for the 19th Ludum Dare competition (the theme was Discovery), and I’m pleased to report that Disco?Very! did pretty well.  Out of 242 entries, it placed 25th in the Overall category, 19th in Audio, 13th … Continue reading

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Disco?Very!

I entered another Ludum Dare game development competition this weekend.  A theme is announced, and you have 48 hours to submit a completed game fitting the theme with all code, art, sound, etc. created by you during the 48 hour … Continue reading

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