Category Archives: Indie Games
Image Pop
Just a little image toy I came up with last night. Click the screen shot below to play with it. Move the mouse around. Reload the page for a new one.
Minesweeper Infinity – now with completely unrelated pictures!
I’ve been playing with the idea of having some kind of incentive or goal in Minesweeper Infinity, so now you get to uncover a secret picture! What’s under there? Aren’t you just dying to find out?!? Yeah, neither am I. … Continue reading
Infinite Inspiration
So Jovoc, the guy behind Planet Minesweeper, left a comment on my last post, and I ended up typing a somewhat lengthy reply in which I discussed some of where I’d like to go with Minesweeper Infinity. I’ve decided to … Continue reading
Minesweeper Infinitier
Made a few enhancements to my Minesweeper Infinity prototype. Flags are now represented by target circles instead of triangles, and numbered hexes and flags become dimmed once they’re no longer relevant (thanks to David Maddox for that suggestion). Take it … Continue reading
Minesweeper Infinity
Just a little concept I’m starting to play around with. Click the image to play.
Cloudberry Kingdom Kickstarter – do it!
Very cool Kickstarter project. 3/4 of the way to their goal, with just four days left to go, so they could really use some more pledges. I’ve been playing with the beta, and it’s a lot of fun. http://www.kickstarter.com/projects/1564776348/the-hardest-platformer-ever
Anthony’s Psyche: Escape
Just a little postmortem on my LD #21 entry, Anthony’s Psyche: Escape. This was my third Ludum Dare. In each one, I’ve challenged myself to come up with a different interpretation of the theme than I thought would be typically … Continue reading
Ludum Dare!
So, I’m doing Ludum Dare #21 this weekend. That’s the competition where a theme is announced (Friday night at 9pm Central), and you have 48 hours (’til 9pm Sunday night) to make a game fitting the theme, from scratch, by … Continue reading
Twin-sticky post
I’ve always had a special fondness for twin-stick shooters (games like Geometry Wars and its ilk). I often have ideas for how different weapons and interactions could work. I decided to go ahead and start a simple TSS game to … Continue reading
It’s about Time, Commander
Okay, finally got ship controls working in the Time Commander prototype. I had to pretty much rewrite the prototype from scratch so I had a more sensible way of storing the game state in the time buffer and accessing it. … Continue reading