Tag Archives: Time Commander

It’s about Time, Commander

Okay, finally got ship controls working in the Time Commander prototype.  I had to pretty much rewrite the prototype from scratch so I had a more sensible way of storing the game state in the time buffer and accessing it. … Continue reading

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One-more-time Commander

Little bit more on Time Commander.  I now have several ships on screen, each with random rotational and forward thrust.  As before, just drag the time slider back and forth.

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Captain Chrono: Time Commander!

I’m starting on a prototype for a game I’m calling Captain Chrono: Time Commander.  The game has the player controlling a variety of types of vehicles (a ship with rotation and thrust, a two-wheeled vehicle, etc.) from a 2D side … Continue reading

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